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Im on the huntdown after you
Im on the huntdown after you












im on the huntdown after you

But at another level, it's one of those retro games that's actually far more detailed than any of the things that it remembers. On one level, it's not a particularly exciting game, doing things that I've been familiar with for a long time and lacking any specific hook. It's challenging but, in the early levels at least, it isn't punishing. Thankfully, I'm more of the 'mutter quietly and grimace' sort, but there's no need to worry about any of that right now because Huntdown seems more likely to make me chortle and cheer than anything else. My controller is wired, which makes those kind of petulant displays a total embarrassment, like a noodle-armed nerd attempting the shot put. You can take a few hits before dying, don't need to worry too much about conserving ammo (though you might end up stuck with a peashooter of a gun if you burn through bullets too quickly), and because of that you're more likely to chuckle at a ludicrous death than to lob your controller across the room.

im on the huntdown after you

Huntdown might have bosses that send me flopping across the screen, flickering out of sight and out of lives, but it's at least slightly forgiving. I enjoy sightseeing in RetroVille, but I don't want to live and die there. I admire how closely they stick to the truth of the past, with its coin-grabbing desire to kill, kill and kill again, but I'm a tourist. The big fucker was standing in a wrestling ring because why wouldn't he be?Ī lot of these retro games are as tough as their inspirations and while I like a challenge, I find the likes of Oniken frustrating long before I'm finished with them. I also laughed with strangers when a massive bastard with a nightstick knocked my character from one side of the screen to the other, the limp corpse flopping through a perfect arc and landing with a crunch. Best of all though, the enemies are just about reactive enough that you can distract their routines by leaping into view, leading them into crossfire or away from your wounded chum while she grabs a fresh gun from the piles littering the floor. The action is all close quarters enough that you can be genuinely helpful almost by accident, spraying fire across the screen and killing the knucklehead who is about to clobber your pal. In solo play, you'll actually be alone, with no AI to step in to your buddy's boots, and that seems a shame. The co-op is my favourite thing about it at the moment. At the moment, it feels a bit like tickling someone with your foot, though the game is true enough to its Rad Eighties sensibilities that even a foot tickle can launch someone through the air from time to time. It's very much a game about shooting baddies rather than punching them, though there is a melee attack that'll probably become more powerful before the final release. And there are grenades that bounce and roll around the screen, bossfights that range from Large Man to Actual Mech, and a bunch of different guns to use. You can take cover behind crates, which are destructible, and in alleys or alcoves. Essentially it's a side-scrolling shooter with verticality. But that suggests the jumping is more difficult than it is. There's no depth to the screen here, at least not in the levels I played, so it's more like a straight-up action platformer. For me, it was Renegade and Narc, though both are imperfect analogues for Huntdown. If your childhood was anything like mine, you played something that looked a bit like it on an arcade machine down the local leisure centre, eating soggy chips with fingers that still tasted of chloroform chlorine (so glad I didn't name the leisure centre - ed) from the pool. The video should give you a good idea of what kind of game this is. Huntdown is a side-scrolling beat and shoot 'em up for one or two players, and it does good gangs.īaseball bats have become hockey sticks, and The Warriors themselves have become guns for hire rather than a gang on the run, but in many ways this could be one of those sequels that decides the best thing to do is to move the action to the future. When I played Huntdown at GDC last week, a stack of decades-old games came to mind, but it was The Warriors that leaped to the front of the queue, in an explosion of denim, spraycans and chains.

#IM ON THE HUNTDOWN AFTER YOU FULL#

That's probably at least in part because The Warriors is the perfect film for a game adaptation, seeing as it's full of minibosses, action sequences and a basic level structure. Rockstar's adaptation of The Warriors is one of my favourite licensed games.














Im on the huntdown after you